
BiomeHosting exists so modpacks stop breaking: server‑pack installs that match the client, predictable updates, and automation that keeps redstone, automation, and worldgen from turning into support tickets.
What we focus on
Principles we optimize for every day
BiomeHosting started with a simple problem: modded servers are a pain to run reliably. Most hosting panels are built around vanilla servers, and modpacks get treated like an afterthought.
We built BiomeHosting to make modded hosting feel boring (in a good way): pick a modpack, provision cleanly, install from a server pack, and start without hours of manual fixes.
We’re still early and improving fast — that means faster iteration, fewer layers of bureaucracy, and less waiting to ship fixes. Some modpacks are more fragile than others, and when something breaks we focus on root‑cause fixes and better automation rather than hiding it behind marketing.
If you want a host that’s honest about trade‑offs and obsessed with making modded servers easier to run, you’ll fit in here.
Clear boundaries so you know exactly what to expect.
What drives us every day
We install from server packs, not client zips, so your modpack and server-pack alignment stays intact.
No inflated claims — we publish known limits, fixes, and roadmap so you know what’s real.
Clean nodes, strong single‑thread performance, and automation to keep ticks smooth when chunks and automation spike.
Real modded operators who debug root causes instead of copy‑pasting scripts. We fix and document so you don’t hit it twice.
How BiomeHosting is built and operated
We ship quickly, keep the stack simple, and fix issues in public. Fewer layers, faster iteration.
We focus on what actually breaks modpacks in production: installers, Java/runtime mismatches, and node hygiene.
Feature priorities come from what admins ask for most: reliable server‑pack installs, cleaner automation, fewer surprises.
Provision in minutes, check how it runs, and keep your current host until you’re ready to switch.
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