Guides
Modded Minecraft Server RAM Guide: What You Actually Need
Starting a modded server? Here's the real RAM requirements by modpack size, player count, and what actually matters. No fluff, just facts.

Modded Minecraft servers have unique RAM requirements that differ significantly from vanilla servers. This guide covers modded-specific considerations, optimization strategies, and advanced tuning for modded Minecraft servers.
How Mods Specifically Impact RAM
Understanding how mods consume memory helps you make informed decisions. Unlike vanilla servers where RAM usage is relatively predictable, modded servers vary wildly based on mod selection.
| Mod Category | RAM Impact | Examples |
|---|---|---|
| Tech/Automation | High | Create, Mekanism, Applied Energistics, Industrial Foregoing |
| Magic | Medium-High | Botania, Ars Nouveau, Blood Magic, Thaumcraft |
| World Generation | Medium | Terralith, Biome Makeover, YUNG's mods |
| Adventure/Exploration | Medium | When Dungeons Arise, Dungeon Crawl, YUNG's structures |
| QoL/Utilities | Low | JEI, AppleSkin, Jade, Client-side map mods |
Tech Modpacks: The RAM Hogs
Tech modpacks with extensive automation are particularly RAM-intensive. Every machine, network, and processing system creates entities and data structures that persist in memory.
Why tech mods need more RAM:
- Persistent machine states: Every machine maintains its processing state, inventory, and configuration
- Network systems: Applied Energistics, Refined Storage, and similar mods create complex item/fluid networks
- Tick processing: Automation systems process every tick, creating constant memory churn
- Inventory data: Large storage systems (drawers, storage mods) cache item metadata
If you're running a tech-heavy pack (Create, Mekanism, or All The Mods-style packs), budget an extra 2-4 GB compared to adventure or magic-focused packs of similar mod count.
RAM Requirements by Modpack Type
Different modpack categories have different RAM needs. Use these as starting points, then adjust based on your player count:
| Modpack Type | Mod Count | Base RAM (10-15 players) |
|---|---|---|
| Light/Adventure | 30-70 mods | 6-8 GB |
| Medium Mixed | 100-150 mods | 8-10 GB |
| Tech-Heavy | 150-200 mods | 10-12 GB |
| Kitchen Sink | 200+ mods | 12-16 GB |
Real RAM Numbers for Popular Modpacks
Based on actual server usage with 10-15 concurrent players, here's what popular modpacks typically need:
Light to Medium Packs (6-8GB):
- The Pixelmon Modpack
- RLCraft
- SkyFactory 4
- Roguelike Adventures & Dungeons
- Better MC [FABRIC] BMC1
- Star Technology
- All The Mods 6
Medium to Heavy Packs (8-12GB):
- Better MC [Forge] BMC4
- All The Mods 7, 8, 9, 10
- Prominence II: Hasturian Era
Heavy Packs (12-16GB):
- DawnCraft - Echoes of Legends
- Crazy Craft Updated
- GenCraft
- TNP Limitless 7
- A Certain Rabbit's Dawncraft
- All The Nodes
Player scaling: Add 1-2 GB for every 5 additional concurrent players. For 2-5 players, you can typically reduce these by 2-4 GB.
Modded-Specific Optimization Strategies
Before upgrading RAM, try these modded-specific optimizations that can reduce memory usage by 20-40%:
Performance Mods for Memory Reduction
These mods specifically target memory usage without changing gameplay:
| Mod | Platform | RAM Savings |
|---|---|---|
| Lithium | Fabric | 15-25% reduction |
| FerriteCore | Fabric/Forge | 10-20% reduction |
| Memory Settings | Forge | 5-15% reduction |
| Canary | Forge | 10-15% reduction |
Automation and Entity Management
Tech modpacks create entities that persist in memory. Manage them effectively:
- Limit hopper usage: Use item conduits/pipes instead of hopper chains where possible
- Consolidate storage: Large storage networks (AE2, Refined Storage) are more efficient than many small storage blocks
- Cap automation size: Set limits on farm sizes and machine counts per chunk
- Use chunk loaders sparingly: Only load chunks where automation is essential
World Generation Optimization
Modded world generation can be memory-intensive. Pre-generate your world to avoid generation spikes:
- Chunky (Fabric/Forge) - Pre-generate chunks around spawn before players explore
- Chunk-Pregenerator (Forge) - Alternative pre-generation tool with more options
- Pre-generate at least a 5000x5000 block area (2500 chunks) around spawn
- This prevents memory spikes when players explore new areas
Mod-Specific Settings
Some mods have config options that reduce memory usage:
- Reduce entity spawn rates: Lower mob spawn caps in configs
- Limit chunk loading distance: Reduce view distance and simulation distance
- Disable unused mod features: Some mods let you disable optional features
- Optimize ore generation: Reduce ore vein sizes if the modpack allows
Regular Maintenance
Modded servers benefit from regular maintenance to prevent memory leaks:
- Daily restarts: Clears accumulated memory leaks
- World cleanup: Remove abandoned bases and excessive entities
- Monitor entity counts: Use tools like /forge entity or similar commands to track entity counts
- Archive old chunks: Use plugins/mods to unload chunks that haven't been visited in months
When to Upgrade RAM for Modded Servers
Even after optimization, you may need more RAM. Upgrade if you see:
- Consistent RAM usage above 85-90% even after optimization
- Out of memory errors despite optimization
- Modpack warnings about insufficient RAM
- Frequent crashes during peak player activity
- Adding significantly more players (scale by 1-2 GB per 5 players)
Summary
Modded servers need more RAM than vanilla, and requirements vary by modpack type. Tech-heavy packs need the most, while adventure-focused packs can get away with less. Use performance mods and optimization strategies before upgrading, but don't hesitate to add RAM if you're consistently hitting limits.
Find Your Perfect Server Plan
Get personalized RAM recommendations based on your modpack and player count.